Slow day

Today, I actually got very little work done;  was doing the rounds and looking at various new MMORPGs.  Took a peek at Champions Online and the new free-to-play DnD Online, neither of which really thrilled me.  Each had some interesting minor variations on the standard MMORPG formula, but neither seemed to do anything that was…

No screenshot

Just a quick post today.  I’ve finally settled on a UI design for MMORPG Tycoon 2 which I think will do everything that I want.  I’ve started on implementing it, but it’s not far enough along to bear having a screengrab taken, yet. I’m going to be using a vaguely MMORPG-ish UI;  two floating panels…

GraveShip, Parte Deux

Well, I didn’t end up getting player-controlled GraveShip flight in today after all (been trying to work out a nice interface for switching between “walking around on top of the GraveShip” and “Flying the GraveShip”, which kind of links in to the overall UI that’ll be visible in the game.  The one which has been…

GraveShip

So today I started work on the GraveShip, which I’ve mentioned a few times in the past.  In MMORPG Tycoon, the graveyard is treated as the intersection between the development world and the in-game world.  Everything that enters the world or leaves the world comes in or out through these graveyards.  (The only exception being…

Roads video

Sorry for the long delay on this!  It took me about six tries to manage to upload the video;  it always stalled out at around 82% uploaded.  Eventually I had to copy the file to a different computer, and do the upload from there.  Regardless, here’s the long-promised video. In the video, you’ll occasionally notice…