Overview map with water

Here’s a slightly updated version of the hacky “full MMORPG view” map, where I’ve begun setting many regions as “ocean” regions.  In this case, I’ve told the MMORPG region generation routine that I want two main continents, much like WoW has.  It’s pretty trivial to adjust this to have one huge landmass, or lots of…

The whole enchilada

So today I did something which I’ve been meaning to do for months;  I put in some quick full-MMORPG visualisation code. What you’re looking at in this screenshot is almost the entire MMORPG map (there’s a little bit that’s behind the camera or off to one side or the other), viewed from four kilometers up.…

Collision bugs are the best bugs

So that problem I mentioned yesterday — having roads end up being selected as though they were in front of objects which they were actually behind — eventually turned out to be a nasty little leak of temporary collision result data which was being generated as part of an optimisation. Basically, when I’m trying to…