Procedural geometry

I know I said I wasn’t going to write any code today, but..  what can I say, I’m weak.  :) Today I started putting in the bare bones of procedural geometry generation.  In the bottom right of this screenshot, we’re looking at a starting area.  The game has requested a simple block of a rough…

Action Bar

Another boring screenshot today.  Ordinarily I would have made a video and posted it, but I have a big day tomorrow and am going to be getting to sleep early tonight.  Maybe I’ll do it tomorrow. Today I implemented the Action Bar that I mentioned on Wednesday last week. The action bar has eight spaces for…

Learning to fly

This is a boring screenshot;  this really ought to have a video, instead, but there’s still a little more interface work that’s going to be required before I can really fill out a video.  The screenshot here is from my first GraveShip flight. Right now, the GraveShip handles much like a FPS “noclip” camera (except…

The Banhammer

I always felt bad that there was no way to wield the infamous Banhammer in my MMORPG Tycoon games.  Well, no more;  MMORPG Tycoon 2 will be the first one to proudly support people’s desires to wantonly ban subscribers with or without cause.  (It will also be the first to allow you to buff or nerf…

UI work

More UI mockup happening.  Here’s kind of what I’ve been thinking;  please feel free to comment! Persistant bottom toolbar.  This bottom toolbar will have about eight buttons in it, which will be square-ish (more square than the ones you see here), most of which will open other windows (such as the ‘Build’ button seen here,…