Dividing space

Continuing in my tradition of working on things which can’t have screenshots taken of them… I’ve recently begun a short-term goal of putting a forest of thousands of trees into MMORPG Tycoon 2.  This task has two obvious sub-tasks, and a few non-obvious sub-tasks. The obvious sub-tasks are (1) create a tree model — preferably…

Latest developments

I’ve apologised before about the recent lack of screenshots, and I’m afraid that I’m going to have to do it again.  All I can say is that I’ve been pulling together the secret third game mode, which requires learning to code a bunch of new things which I’ve never done before.  And every day, this…

More and Less

In an effort to make the early game of MMORPG Tycoon 2 easier, I’ve recently been modifying a few of the older design elements.  For example, in versions 1 and 1.1, the player had five character classes and ten monster types which he could specify and balance.  In 2.0, since these now have far deeper…

Refactoring

Since I’ve spent so much time on exciting new tech recently, I decided that it was time to buckle down and do some of the less fun work that’s been needed for a while, improving the code which I’ve inherited from MMORPG Tycoon 1.1, and which it in turn inherited from version 1.0. It’s important…

A brief note

Sorry for having gone rather silent for the past week on the development front;  I’ve been hard at work on “the secret third game mode” that I’ve mentioned a few times before.  To be honest, this secret third mode is probably actually the fourth game mode;  there’s “on foot” (which is mostly about collecting and…