New AI

I haven’t had a lot to talk about in the last month, in part due to having taken on some contract work, and in part due to various distractions, including setting up a company and starting to figure out the necessary accounting and legal technicalities around that. Which isn’t to say that things haven’t been…

An orthographic gallery

This is just a few more images from an orthographic view, as discussed in the previous post.  It really shows how an orthographic view makes everything look small, like you as the player are looking down from above (because, of course, you are). These images show a group of PCs approaching a quest giver, some…

Orthographic

I’ve been experimenting with using an orthographic view for MMORPG Tycoon 2’s editing interface. Orthographic views were actually extremely common in Tycoon games, up until the late 90s. I’m not yet completely convinced that it’s the right choice for MMORPG Tycoon, but I’m considering it. To me, it feels a little retro. (Note that in…

Dev update

No screenshot today. Just a quick note about how things are going. Right now, my task tracker says that I’m 57% of the way to the Milestone 6 build. There’s a bunch of exciting new stuff in the build, most notably the character models and animations that I’ve spoken about in some previous posts. I’ve…

New in MMORPG Tycoon 2, there can now be a different model per character type. In this image, the models for each class are all very similar, but each class gets a different set of colors. The same is true of NPCs and monsters. The system supports having more differences between models (different shapes, textures,…