Dev update

No screenshot today. Just a quick note about how things are going. Right now, my task tracker says that I’m 57% of the way to the Milestone 6 build. There’s a bunch of exciting new stuff in the build, most notably the character models and animations that I’ve spoken about in some previous posts. I’ve…

New in MMORPG Tycoon 2, there can now be a different model per character type. In this image, the models for each class are all very similar, but each class gets a different set of colors. The same is true of NPCs and monsters. The system supports having more differences between models (different shapes, textures,…

Animations

I’ll just leave this here. The ground work has now been laid for animated PCs, NPCs, and monsters. So far they don’t do anything but walk, but that’s enough to prove that the animated instancing system basically works. Exciting times ahead!

More on NPCs

Yesterday I mentioned making NPCs into their own thing, instead of being very small buildings. Today, I added a few behaviours to them. They now wander around within a small area near where they’re placed, and they now look at PCs who come to take quests from them. In this screenshot, the PC in the…

NPCs

A minor update which involved a lot of code: I’ve added a basic framework for NPCs to MMORPG Tycoon 2. Before now, NPCs such as quest-givers were implemented and treated as very small buildings (in MS5, if you select a quest-giver and open the Info Pane, it even describes him as a building). As of…