Relocating

This blog is moving! This is just a quick note that this blog has been moved over into a new site on the mmorpgtycoon.com domain.  Please update your bookmarks to point at our new address!  If you’re subscribed to our rss feed, here is the new feed.  If you’re currently receiving emails about new blog…

Current status

Just bringing everybody up to date on what’s going on: I’d been hoping to start the MS12 testing last weekend, but the last couple features ran long.  It’s all been taken care of now, though!  The build is now pretty much ready to go. What’s not ready to go is all the logistics around how…

Holes

New today:  we now have support for towns and monster zones which have holes in them. I don’t actually know why anyone would really want to do that, but it was important for getting things set up for buildings that have an influence in particular regions outside of themselves. Still pretty much on track for…

Closed testing

We’re getting really close to reaching Milestone 12. Milestone 12 is primarily a user interface milestone;  solidifying a lot of thinking around exactly how the user edits the world, and is mostly focused on towns and monster zones.  I think I’m pretty pleased with what’s going on, there. It also has solidified a lot of…

Video conversion for use on Twitter

I’ll confess;  I’ve never figured out how to make animated gifs work well.  They always wind up tiny, grainy, low-frame-rate, and huge to download.  So it’s great that one can upload videos to Twitter directly, instead of having to convert them into those terrible animated gifs.  But Twitter is very, very fussy about what formats…