New in MMORPG Tycoon 2, there can now be a different model per character type.
In this image, the models for each class are all very similar, but each class gets a different set of colors. The same is true of NPCs and monsters. The system supports having more differences between models (different shapes, textures, etc), but I haven’t actually taken advantage of that.
In theory, the system supports having different skeletons as well, so we could have some characters be bipeds, and some be quadrupeds. But I haven’t actually tested that yet; that’s on my list for soon.
The eventual goal is to allow these models to be editable by end-users (to some extent). I’m not there yet, but I’m slowly getting there..
According to my task tracker, I’m 50% of the way to my MS6 criteria. Which is good news, but it’s going a little bit slower than I’d hoped. Will keep plugging away at it, though!