Since I didn’t quite provide a final image last time, here’s a close-up of what the cursor looks like now that the line triangulation code really understands that the cursor’s outline is actually a loop (and now that I’ve re-enabled the bloom shader for that line).
Current plan is to have a rendering tech build on Wednesday the 21st. Will post it here, when it’s available. I’ll be very interested to hear about whether and how well it runs, particularly on laptops, netbooks, and older computers.