Lots and lots of stuff been going on, lately. Most notable is probably this prototype for the “taking the MMORPG offline” sequence, in which the sky breaks up into hundreds of pieces and explodes away. The still probably doesn’t do it proper justice.
Other fun stuff includes further rendering optimisations (got VBOs fully working, got my shader-based rendering path to run just as fast as the fixed function pipeline, etc), and a fully functional 2D UI system, based around a button bar at the bottom of the screen. However, I’m not entirely sure how I’m going to take a screenshot of that button bar just yet; the UI slides out of view when you’re not actually using it, and my screen capture program takes mouse focus away from the program while it makes the screenshot.
I’m sure I’ll figure something out, though. :)