Well, I’ve missed the deadline for the TIGSource Commonplace Book compo. I might still do the game I was thinking of at some point, but things have just been too busy lately.
I have a bunch of things going on at the moment, including development on MMORPG Tycoon and a few other unnamed projects. I’m also midway through writing the next article in the “How to Design an Awesome Game” series from wayback, and have a few other things still waiting in the wings.
I also have a question for folks. I’ve been playing with the new GCC-LLVM compiler which comes with the latest revision of XCode, for the Mac builds of VectorStorm stuff. I’m finding that MMORPG Tycoon runs substantially faster when it’s been built using GCC-LLVM, compared against the old builds (using GCC 4.0) (or against Win32 builds running on this same computer, for that matter, though that is likely to primarily be due to OS X vs. Win32 OpenGL driver issues).
The downside is that GCC-LLVM support only exists in OS X 10.5 and above; if I was to release MMORPG Tycoon built in that configuration, it would require OS X 10.5 or later in order to play on a Mac. So I thought I’d ask.. of those still reading, are any of you still using a pre-10.5 version of OS X on a Mac that you might want to play MMORPG Tycoon upon?