So I spent a few hours this evening, porting VectorStorm over onto the iPhone. And what was the first thing I ported across? Why, Vector Physics, of course (as it was really the only thing I have that uses a pointing interface; everything else uses a gamepad of some sort).
It runs acceptably on a real iPhone; probably holding about 20-30fps in a normal scene (though ropes start hurting performance rather noticably). No, this isn’t in the app store at the moment, but I reckon I might polish it up eventually and release it. And it’s pretty awesome to see something like this running on a mobile phone, IMHO. :)