I’ve gotten very little coding done in the past week; mostly feeling a little worn out and uninspired. So I’m going to kick myself into gear by starting another Game in a Week, as a break from development on MMORPG Tycoon. Not to fret, though; I’ll be back on MMORPG Tycoon after this is done. :)
It’s past midnight at the moment, and I really need my sleep, so I’m going to keep this short. The book for this Game in a Week is a hardback edition of “Harry Potter and the Sorcerer’s Stone”, by J.K. Rowling (as though I had to tell you that). This is a US printing of the book, published by Scholastic Press, and the text is copyrighted 1997. There probably aren’t many copies of the US-titled version of the book here in Australia, but somehow I wound up with one of them, so it’s the one that I’m using.
As always, my topic selection method is to open a book randomly, and take the first sentence which is completely on the leftmost page. From this sentence, I must choose one or more words to take as the theme for the game I’m to design and implement within the next seven days. In this case, I’ve opened to page 132, and the first sentence entirely on that page is:
“It was also very hard to remember where anything was, because it all seemed to move around a lot.”
In my mind, that passage kind of conjures images of a cross between Concentration and the Three Card Monte. But I’m not nearly cruel enough to inflict such a horror on any of you fine people. At least, not unless it gets to be Sunday and I haven’t come up with anything better. ;)
My initial thoughts are that good words for starting with would be “remember”, and “move around”. And if I twist it a little, maybe I could turn “lot” into “lots”, and do something with small stones. Or the game could take place in an empty lot. Or there could just be a lot of things to remember or move around. So many possibilities!
Anyhow, I’ll post more thoughts tomorrow, when I’ve had proper sleep.