I’ve just updated Win32 and OSX builds of the VectorStorm test games and Muncher’s Labyrinth, to support configurable gamepads. (Including most of the “Stage two” features I mentioned before).
As it turns out, SDL doesn’t provide support for the ‘hotplug’ feature I wanted to implement, so I had to drop that. Hopefully it’ll be included in the SDL 1.3 series, when that eventuates.