Just a quick note.. it’s Thursday night, and I don’t have a “first playable” of the game idea, although I do have a pretty solid game design in my head, and the basic game mechanics are mostly implemented.
So I’m further along now than I was with Damsel at this time of the week, but not as far as I really wanted to be. I wasted far too much time today trying to extend the VectorStorm collision system to support line segments.. I should really just hardcode support for the collision lines that I really need (honestly, just the borders of the play area), and I’d have been a lot further along now, if I hadn’t been tempted into attempting system-level work. That’s an important lesson for the next time I do one of these. :)